Just got issue 07/2011 of the the German Linux Magazine in the mailbox and on the final page there is this little abstract about 08/2011 saying...
"PHP Unit and Jenkins - There are two things guarding against programming errors: unit tests covering your code and continuous integration systems that automate the testing. The next issue will demonstrate this based on a real example from a PHP web project." [translated from German].
The "PHP web project" is actually named "Horde" and hm... I guess this means I have to write this thing - ;) . When agreeing to the article I immediately knew I wanted to combine it with an overview on how the Horde test suites are arranged. So far we have been lacking a summary in that area and it should help newcomers to the Horde project to get into testing mode as well.
My mind is currently fully tuned to unit testing and code quality and it is amazing how easy it is to write about this. The initial draft for the article already exceeded all limits when it comes to size. Though I got pretty positive feedback on it I will have to leave some stuff out. Those sections should make it to this blog instead so that I can link to it in the article.
Basically I will make this into a short series of blog entries on unit testing in Horde. I will include parts of the Horde_Test overview, personal musings, and stuff related to the article. Let's hope it is useful to some people out there.
Here we go with the introduction to the Horde_Test overview...
The Horde Project has always had high standards when it comes to code quality. Of course these standards evolved with time and also with the progress the PHP community made. The code from IMP-1.0.0 (1998) didn't come with unit tests. And somehow it lacked classes. And there is an awful lot of code mixed with HTML. Somehow this looks horribly like PHP3.
Oh, it was PHP3.
Of course PHP development changed over time and so did the Horde project. Nowadays each and every commit into our repository leads to the automatic execution of thousands of unit tests written by the Horde developers and they check our code for failures. Night and day our continuous integration server broadcasts the current test status to us in particular but also to anyone else interested.
With the release of Horde 4 the test suites of the Horde components available via our PEAR server all show some common patterns. There are certain Do's and Don'ts and a lot of playground in between. Often the Horde_Test component is involved. So it makes sense to associate the overview on the anatomy of Horde test suites with this particular module.
I must admit that I really like the way the Horde project approaches unit testing. There is no way we could be unit test purists which would be too extreme given the fact that the project already exists for more than a decade. But at the same time there was also no one complaining when testing entered the equation. It just felt like continuing to adhere to the quality standards that seem so familiar when it comes to Horde code.
So much for now. More technical stuff to follow soon...